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(+1)

Hey Jack,

Great job I really like your take on the theme and you puzzle design was surprising and fun. I was especially impressed with the elevator/light puzzle! However there were a couple of times that it felt like I was exploiting the game even though I was using the intended solution (the moving sidewalk puzzle for example my parts would sort of stay on the platform but not always) the game overall could just use a but more polish (like you had the time for that :p ). 

I liked the flashlight mechanic however I don't think the entire game needs to be in pitch darkness. I was half expecting a jump scare each time I entered a new puzzle!

I like the interconnectedness of the puzzles but I can't help but feel that there isn't a point to everything being connected (aside from theme...). I would have liked to revisit old areas or puzzles with new parts/powers/knowledge so that way there is a reason for each room being connected. An easy way to do this would be a hub area that connects all the puzzles together. The player needs to go into each zone solve a series of puzzles to open a door and get the "McGuffin" and return to the hub and venture out into another direction (Metroidvania style). That way you could also have an overarching goal in the hub area: a door that won't open, a very difficult puzzle that needs new parts, an npc that needs your help or something else entirely. Reward the players for solving your puzzles and they will keep coming back. 

Sorry for writing so much. I hope some of this helps. Great job! 


- Burrito Muerte

Hey Burrito,

Thanks so much for your comment and feedback! I completely agree with everything you said. I think a more metroidvania-style hub that you branched out from would have made the game better, as well as overarching goals. You said revisiting old areas with new "parts/powers/knowledge" would make the game feel more connected and rewarding -- I agree with you again, and there were supposed to be more abilities and backtracking (like different types of arms besides the 1 you find), but the 48 hours flew by so fast lol. Same reason why the game isn't as polished as it should be.

Thanks again for writing this! It made me happy that someone took the time to leave such valuable feedback on something I made. I will definitely remember your advice next time I make a game like this :)

(+1)

awesome game guy! Few things I’d love to see in version 2.0: 1) I’d love W to jump as well as [space]. Maybe Q could teleport instead. 2) I’d love some kind of indicator to show whether you can teleport or not, since you can’t teleport if you’re too close. 3) I don’t know if this would make the game too easy, but a minimap of areas you’ve explored would be really cool. 4) Have some balloons or a cake or something at the end. I want to celebrate winning. 

Even as-is this is a super inventive game and not like anything I’ve played before. Keep up the good work!